Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp

垃圾回收的逻辑堆栈(MainThread):

UE4Editor-CoreUObject.dll!CollectGarbageInternal(EObjectFlags KeepFlags, bool bPerformFullPurge) Line 1496  
UE4Editor-CoreUObject.dll!TryCollectGarbage(EObjectFlags KeepFlags, bool bPerformFullPurge) Line 1560   
UE4Editor-Engine.dll!UEngine::PerformGarbageCollectionAndCleanupActors() Line 1134  
UE4Editor-Engine.dll!UEngine::ConditionalCollectGarbage() Line 1108 
UE4Editor-Engine.dll!UWorld::Tick(ELevelTick TickType, float DeltaSeconds) Line 1612    
UE4Editor-UnrealEd.dll!UEditorEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 1481    
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 401   
UE4Editor.exe!FEngineLoop::Tick() Line 3320 
[Inline Frame] UE4Editor.exe!EngineTick() Line 62   

人才的本领叫做技术,天才的创意叫做艺术。